KS3P has absolutely nothing to do with the planetary system. You can also set this to zero to disable the effect. While on the subject of the dirt texture, the value directly below Dirt_Tex, Dirt_Intensity, controls how 'visible' the dirty lens effect is. This will internally yield a value of 'null', which KS3P will take as 'we don't want lens dirt effects. (Ergo, change it from 'Dirt_Tex' to '//Dirt_Tex'). To remove it, simply comment out the entry 'Dirt_Tex' for each scene where you don't want it. So, to remove chromatic abberation and the vignette, delete their sub-nodes from each scene you don't want them in.Īs for the lens dirt, that's actually a part of the 'Bloom' effect. The effect is also disabled if a parsing error occurs when loading that particular effect. When loading the configuration, KS3P checks whether or not the node of a specific effect exists. To disable an effect entirely, remove its sub-node. If multiple profiles per scene are detected, only the first one will be applied. ![]() Mind you, you can only have one profile per scene. The above code would add a vignette to the main menu. This shows that scene that setup is for.Įach scene contains a bunch of sub-nodes, the name of each sub node identifies what effect it is for. In there, you'll find a list of 'Config nodes', each of them named 'Post_Processing'. The configuration for the post-processing is found in KSPDirectory/GameData/KS3P/Config.cfg Hey all, brief moment online before I call it a day.įirst order of business: disabling effects. ![]() Tonemapping (Make the colors pop by harnessing the ACES Filmic and the Neutral tonemappers) Ambient Occlusion (Note: does not work right in Unity 5.4.0, but should work like a charm with KSP 1.4) KS3P has several features to play with: Modders can even set up effect configurations to be scene-specific ![]() KS3P is fully configurable, meaning that every post-processing effect can be fine-tuned. Works with and alongside all your favorite mods! (Including CameraTools!) Make KSP look better than ever, with post-processing effects!
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